using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Custom/MusicPiece")]
public class MusicPiece:ScriptableObject {

	[field: SerializeField] public AudioClip introSound { get; private set; }
	[field: SerializeField] public AudioClip loopSound { get; private set; }



}
